=======================================================================================
TILE DATA FILE
=======================================================================================


=======================================================================================
*BEGIN*
=======================================================================================

Tile Square Width                           := 15
Tile Square Height                          := 15
Fill Level With Terrain Category            := filler
Fill Level Border With Terrain Category     := filler
Change Door Directions                      := FALSE
Change Generic Walls to Specific            := FALSE
Add Black Border to Walls                   := TRUE
Black Border Ceiling Terrain Category       := Ceiling
Black Border Wall Terrain Category          := Wall
Set Third Layer Visibility Behind Walls     := FALSE
Tiles allowed in the border                 := FALSE
Allow tile connection off map               := FALSE   
Require connection between starting points  := TRUE 
Increased Border Size                       := 0
Percent of map to fill                      := 85
Number of tiles to change to resize         := 5
Number of specific tile locations           := 4
Tile Location 1 Name                        := Starting Position
Tile Location 1 Xpos                        := 2
Tile Location 1 Ypos                        := 11
Tile Location 2 Name                        := Icelake Entrance
Tile Location 2 Xpos                        := 9
Tile Location 2 Ypos                        := 1
Tile Location 3 Name                        := Portals
Tile Location 3 Xpos                        := 2
Tile Location 3 Ypos                        := 10
Tile Location 4 Name                        := General Store
Tile Location 4 Xpos                        := 1
Tile Location 4 Ypos                        := 11
Number of group tile locations              := 0
Number of Tile Entrances                    := 4
Tile Entrance 1 Name                        := Starting Position
Tile Entrance 1 Tile Square Xpos            := 8
Tile Entrance 1 Tile Square Ypos            := 7
Tile Entrance 2 Name                        := Icelake Entrance
Tile Entrance 2 Tile Square Xpos            := 8
Tile Entrance 2 Tile Square Ypos            := 1
Tile Entrance 3 Name                        := Portals
Tile Entrance 3 Tile Square Xpos            := 5
Tile Entrance 3 Tile Square Ypos            := 3
Tile Entrance 4 Name                        := Portals
Tile Entrance 4 Tile Square Xpos            := 9
Tile Entrance 4 Tile Square Ypos            := 3
Number of Global Tile Identifiers           := 0

Tile Name                                   := Starting Position
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := FALSE
Allow Wandering Monster Placement           := FALSE
Monster Placement Terrain Category          := none
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := floor, gravel, plain
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aabcaaaaaaaaaaa
Tile Row 2                                  := aabaaaaaddaaaaa
Tile Row 3                                  := aabaadefffffgaa
Tile Row 4                                  := aabaddhijjjikaa
Tile Row 5                                  := aabaaahjjlmnkda
Tile Row 6                                  := aopqrstjjjujkdd
Tile Row 7                                  := rvwbaahjxjujkda
Tile Row 8                                  := ayrzachjjxujkaa
Tile Row 9                                  := aaaaaahjxjAjkaa
Tile Row 10                                 := aaaaaahjjjjBkaa
Tile Row 11                                 := aCaaaaDEEEEEFaa
Tile Row 12                                 := aaaaCaaGaaaddaa
Tile Row 13                                 := aaaaaaaaaaaadaa
Tile Row 14                                 := aaaaaaaaadaaaaa
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 34
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 12, l1_terrain035.bmp, l2_hb_roadstonens.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := lantern, on
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := snowforest
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 5, snow, wall
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 2, snow, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 8, snow, wall
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 3, snow, wall
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 7, furniture
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 1, l1_hb_floorwood03.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 4, snow, wall
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 1, christmas tree
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 2, furniture
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 1, furniture
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 5, l1_terrain035.bmp, l2_hb_roadstonees.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 11, l1_terrain035.bmp, l2_hb_roadstonenew.bmp
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 6, l1_terrain035.bmp, l2_hb_roadstoneesw.bmp
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 7, l1_terrain035.bmp, l2_hb_roadstoneew.bmp
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 1, l1_terrain035.bmp, l2_hb_roadstoneende.bmp
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 2, closed, door, ew
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 3, furniture
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 13, l1_terrain035.bmp, l2_hb_roadstonensw.bmp
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 2, christmas tree
Identifier 25 Symbol                         := x
Identifier 25 Terrain Category               := 6, furniture
Identifier 26 Symbol                         := y
Identifier 26 Terrain Category               := 8, l1_terrain035.bmp, l2_hb_roadstonene.bmp
Identifier 27 Symbol                         := z
Identifier 27 Terrain Category               := 14, l1_terrain035.bmp, l2_hb_roadstonenw.bmp
Identifier 28 Symbol                         := A
Identifier 28 Terrain Category               := 4, furniture
Identifier 29 Symbol                         := B
Identifier 29 Terrain Category               := 5, furniture
Identifier 30 Symbol                         := C
Identifier 30 Terrain Category               := 20, l1_terrain039.bmp
Identifier 31 Symbol                         := D
Identifier 31 Terrain Category               := 6, snow, wall
Identifier 32 Symbol                         := E
Identifier 32 Terrain Category               := 1, snow, wall
Identifier 33 Symbol                         := F
Identifier 33 Terrain Category               := 7, snow, wall
Identifier 34 Symbol                         := G
Identifier 34 Terrain Category               := 5500, chest location
Number of Specific Monsters                 := 2
Monster 1 Class Name                        := Hibburck the bartender
Monster 1 Xpos                              := 12
Monster 1 Ypos                              := 7
Monster 2 Class Name                        := Rudolph the Red-Nosed Reindeer
Monster 2 Xpos                              := 9
Monster 2 Ypos                              := 4
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      :=

Tile Name                                   := Portals
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := floor, gravel, plain
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := floor, gravel, plain
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := babbbcbbcbbaaab
Tile Row 3                                  := babcdbbcdbbaaab
Tile Row 4                                  := babbbbebcbbaabb
Tile Row 5                                  := babbbbfbbbbaabb
Tile Row 6                                  := babbbbfbbbaabbb
Tile Row 7                                  := bbbbbbfbbaabbbb
Tile Row 8                                  := bbghhhihhhhhhhh
Tile Row 9                                  := bbfjbbbbbbbbbbb
Tile Row 10                                 := bbfbkllllllmbbb
Tile Row 11                                 := bbfbnopqrrrsbbb
Tile Row 12                                 := bbfbtuvwrxysbbb
Tile Row 13                                 := bbfbnzABrCrDbbb
Tile Row 14                                 := bjfbEFFFFFFGbbb
Tile Row 15                                 := bbfbbbbbbbbbbbb
Number of Tile Specific Identifiers         := 34
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 2, l1_terrain035.bmp, l2_hb_magictwinkles01.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 1, l1_floorpattern.bmp, l2_hb_magictwinkles01.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 2, l1_terrain035.bmp, l2_hb_roadstoneendn.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 12, l1_terrain035.bmp, l2_hb_roadstonens.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 5, l1_terrain035.bmp, l2_hb_roadstonees.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 7, l1_terrain035.bmp, l2_hb_roadstoneew.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 11, l1_terrain035.bmp, l2_hb_roadstonenew.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := lantern, on
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 5, snow, wall
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 2, snow, wall
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 8, snow, wall
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 3, snow, wall
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 5, rug
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 3, rug
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 4, rug
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 1, l1_hb_floorwood03.bmp
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 4, snow, wall
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 2, closed, door, ew
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 9, rug
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 1, rug, centre
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 2, rug
Identifier 25 Symbol                         := x
Identifier 25 Terrain Category               := 2, furniture
Identifier 26 Symbol                         := y
Identifier 26 Terrain Category               := 1, furniture
Identifier 27 Symbol                         := z
Identifier 27 Terrain Category               := 8, rug
Identifier 28 Symbol                         := A
Identifier 28 Terrain Category               := 6, rug
Identifier 29 Symbol                         := B
Identifier 29 Terrain Category               := 0, christmas tree
Identifier 30 Symbol                         := C
Identifier 30 Terrain Category               := 3, furniture
Identifier 31 Symbol                         := D
Identifier 31 Terrain Category               := 1, rug, table
Identifier 32 Symbol                         := E
Identifier 32 Terrain Category               := 6, snow, wall
Identifier 33 Symbol                         := F
Identifier 33 Terrain Category               := 1, snow, wall
Identifier 34 Symbol                         := G
Identifier 34 Terrain Category               := 7, snow, wall
Number of Specific Monsters                 := 1
Monster 1 Class Name                        := Hatzenflats the wizard
Monster 1 Xpos                              := 7
Monster 1 Ypos                              := 12
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := General Store
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := floor, gravel, plain
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := floor, gravel, plain
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaabcccccd
Tile Row 2                                  := abccecdafghgggi
Tile Row 3                                  := afjkklmnfgggopm
Tile Row 4                                  := afqrstmufgggvgm
Tile Row 5                                  := afqwwtmufgggvgm
Tile Row 6                                  := afxyyzmuABCBBBD
Tile Row 7                                  := afggggmuauEFFGF
Tile Row 8                                  := aACBBBDuuuuuuHu
Tile Row 9                                  := auuuIuuuuuuJuHu
Tile Row 10                                 := aaKuuuuuuuuunHu
Tile Row 11                                 := auLFFFFFFFFFFMu
Tile Row 12                                 := auOuuuuuuuuuOuu
Tile Row 13                                 := auuuauaaauuuuua
Tile Row 14                                 := aauuuuaaauuuuau
Tile Row 15                                 := anuuuuuuuuuuuuu
Number of Tile Specific Identifiers         := 41
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 5, snow, wall
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 2, snow, wall
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 8, snow, wall
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 1, fireplace
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 3, snow, wall
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, l1_hb_floorwood03.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 1, christmas tree
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 1, rug, table
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 5, rug
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 3, rug
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 4, rug
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 4, snow, wall
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 20, l1_terrain039.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 2, furniture
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 1, furniture
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 9, rug
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 103, rug, table
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 100, rug, table
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 2, rug
Identifier 22 Symbol                         := u
Identifier 22 Terrain Category               := 16, l1_terrain035.bmp
Identifier 23 Symbol                         := v
Identifier 23 Terrain Category               := 3, furniture
Identifier 24 Symbol                         := w
Identifier 24 Terrain Category               := 1, centre, rug
Identifier 25 Symbol                         := x
Identifier 25 Terrain Category               := 8, rug
Identifier 26 Symbol                         := y
Identifier 26 Terrain Category               := 6, rug
Identifier 27 Symbol                         := z
Identifier 27 Terrain Category               := 7, rug
Identifier 28 Symbol                         := A
Identifier 28 Terrain Category               := 6, snow, wall
Identifier 29 Symbol                         := B
Identifier 29 Terrain Category               := 1, snow, wall
Identifier 30 Symbol                         := C
Identifier 30 Terrain Category               := 3, closed, door, ns
Identifier 31 Symbol                         := D
Identifier 31 Terrain Category               := 7, snow, wall
Identifier 32 Symbol                         := E
Identifier 32 Terrain Category               := 4, l1_terrain035.bmp, l2_hb_roadstoneendw.bmp
Identifier 33 Symbol                         := F
Identifier 33 Terrain Category               := 7, l1_terrain035.bmp, l2_hb_roadstoneew.bmp
Identifier 34 Symbol                         := G
Identifier 34 Terrain Category               := 6, l1_terrain035.bmp, l2_hb_roadstoneesw.bmp
Identifier 35 Symbol                         := H
Identifier 35 Terrain Category               := 12, l1_terrain035.bmp, l2_hb_roadstonens.bmp
Identifier 36 Symbol                         := I
Identifier 36 Terrain Category               := snowforest
Identifier 37 Symbol                         := J
Identifier 37 Terrain Category               := 1, l1_terrain035.bmp, l2_hb_snowman.bmp
Identifier 38 Symbol                         := K
Identifier 38 Terrain Category               := 2, l1_terrain035.bmp, l2_hb_roadstoneendn.bmp
Identifier 39 Symbol                         := L
Identifier 39 Terrain Category               := 8, l1_terrain035.bmp, l2_hb_roadstonene.bmp
Identifier 40 Symbol                         := M
Identifier 40 Terrain Category               := 14, l1_terrain035.bmp, l2_hb_roadstonenw.bmp
Identifier 41 Symbol                         := O
Identifier 41 Terrain Category               := lantern, on
Number of Specific Monsters                 := 2
Monster 1 Class Name                        := Jurl Stubblefoot
Monster 1 Xpos                              := 12
Monster 1 Ypos                              := 3
Monster 2 Class Name                        := Mirja
Monster 2 Xpos                              := 4
Monster 2 Ypos                              := 6
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := Icelake Entrance
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := floor, gravel, plain
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := floor, gravel, plain
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 0
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaabaaaaaaa
Tile Row 2                                  := aaaaaaabaaaaaaa
Tile Row 3                                  := aaaaaaabcaaaaaa
Tile Row 4                                  := aaaaaaabaaaaaaa
Tile Row 5                                  := aaaaaaabaaaaaaa
Tile Row 6                                  := aaaaaaabaaaaaaa
Tile Row 7                                  := aadddddbdddaaaa
Tile Row 8                                  := ddaddddbadddddd
Tile Row 9                                  := ddaefgghicddadd
Tile Row 10                                 := ddddjkddbdddddd
Tile Row 11                                 := jlkdmnddbdddddd
Tile Row 12                                 := opqkddddbdddddd
Tile Row 13                                 := oppradadbdddddd
Tile Row 14                                 := mssnddddbdddddd
Tile Row 15                                 := ddddddddtcddddd
Number of Tile Specific Identifiers         := 21
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 12, l1_terrain035.bmp, l2_hb_roadstonens.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := lantern, on
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 16, l1_terrain035.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 5510, chest location
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 4, l1_terrain035.bmp, l2_hb_roadstoneendw.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 7, l1_terrain035.bmp, l2_hb_roadstoneew.bmp
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 11, l1_terrain035.bmp, l2_hb_roadstonenew.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 15, l1_terrain035.bmp, l2_hb_roadstonesw.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 1, water
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 19 Symbol                         := r
Identifier 19 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 20 Symbol                         := s
Identifier 20 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 21 Symbol                         := t
Identifier 21 Terrain Category               := 3, l1_terrain035.bmp, l2_hb_roadstoneends.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 1:NESW
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := abaaaaaaaaaabaa
Tile Row 3                                  := aaaabaaaaabaaaa
Tile Row 4                                  := aaaaaaaaaaaaaaa
Tile Row 5                                  := aaaaaabaaaaabaa
Tile Row 6                                  := aaaaaaaaabaaaaa
Tile Row 7                                  := ababaaaaaaaaaaa
Tile Row 8                                  := aaaaaaaaaaaaaaa
Tile Row 9                                  := aaaaaaabaaaaaba
Tile Row 10                                 := aaaaaaaaaaaaaaa
Tile Row 11                                 := aaaaaaaaabaaaaa
Tile Row 12                                 := aaabaaaaaaabaaa
Tile Row 13                                 := aaaaaaabaaaaaaa
Tile Row 14                                 := abaaaaaaaacaaaa
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 4
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := snowforest
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      :=

Tile Name                                   := 1:NESW
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := aaabacbbbbdaaba
Tile Row 3                                  := aaaaebbbbbbdaaa
Tile Row 4                                  := aabbbbbbbbbbbaa
Tile Row 5                                  := aaebbbbbbbbbbaa
Tile Row 6                                  := abbbbfbbbbbfbba
Tile Row 7                                  := abbbbbbbbbbbbba
Tile Row 8                                  := abbbbbbffbbbbba
Tile Row 9                                  := abcbbbbbbbbbbba
Tile Row 10                                 := aaabbbbbbbbbbba
Tile Row 11                                 := aaabbbbbbbbbbaa
Tile Row 12                                 := aabbbbbbbbbbbaa
Tile Row 13                                 := aabbbbbbcacbbaa
Tile Row 14                                 := aaaaabbaaaaaaaa
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 7
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := snowforest
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 20, l1_terrain039.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := snowforest
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 1:NESW (lake)
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 1
Maximum Number Per Module                   := 5
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := floor, gravel, plain
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := floor, gravel, plain
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 40
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
Tile Row 2                                  := abaabaaaacdddea
Tile Row 3                                  := aceaceabcfgggha
Tile Row 4                                  := aihcfjacfgggkla
Tile Row 5                                  := aijfggjfgggghba
Tile Row 6                                  := aigggggggggghaa
Tile Row 7                                  := aigggggggggklaa
Tile Row 8                                  := amnggggggggjdea
Tile Row 9                                  := acfggggkongggha
Tile Row 10                                 := aiggggklamnggha
Tile Row 11                                 := amnggklbbamnkla
Tile Row 12                                 := aamnklaabaaihpa
Tile Row 13                                 := acemlaaaaacfjea
Tile Row 14                                 := amlaaaqaabikola
Tile Row 15                                 := aaaaaaaaaamaaaa
Number of Tile Specific Identifiers         := 18
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := snowforest
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 12, l1_iceshore13.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 8, l1_iceshore07.bmp
Identifier 6 Symbol                         := e
Identifier 6 Terrain Category               := 13, l1_iceshore14.bmp
Identifier 7 Symbol                         := f
Identifier 7 Terrain Category               := 9, l1_iceshore08.bmp
Identifier 8 Symbol                         := g
Identifier 8 Terrain Category               := 1, water
Identifier 9 Symbol                         := h
Identifier 9 Terrain Category               := 5, l1_iceshore04.bmp
Identifier 10 Symbol                         := i
Identifier 10 Terrain Category               := 6, l1_iceshore05.bmp
Identifier 11 Symbol                         := j
Identifier 11 Terrain Category               := 7, l1_iceshore06.bmp
Identifier 12 Symbol                         := k
Identifier 12 Terrain Category               := 2, l1_iceshore01.bmp
Identifier 13 Symbol                         := l
Identifier 13 Terrain Category               := 15, l1_iceshore16.bmp
Identifier 14 Symbol                         := m
Identifier 14 Terrain Category               := 14, l1_iceshore15.bmp
Identifier 15 Symbol                         := n
Identifier 15 Terrain Category               := 4, l1_iceshore03.bmp
Identifier 16 Symbol                         := o
Identifier 16 Terrain Category               := 3, l1_iceshore02.bmp
Identifier 17 Symbol                         := p
Identifier 17 Terrain Category               := 20, l1_terrain039.bmp
Identifier 18 Symbol                         := q
Identifier 18 Terrain Category               := 1, l1_terrain035.bmp, l2_hb_snowman.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:N 1:ESW
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abbaaaaaabaabaa
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Tile Row 3                                  := ccbaaaabbaacccc
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Tile Row 5                                  := caccccccaccaacc
Tile Row 6                                  := cccccaacccccacc
Tile Row 7                                  := ccaccaacacccccc
Tile Row 8                                  := ccccccccccccccc
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Tile Row 10                                 := cccaccacccccccc
Tile Row 11                                 := ccccccccccccccc
Tile Row 12                                 := ccccccccccccacc
Tile Row 13                                 := ccccccccccccccc
Tile Row 14                                 := ccccccccccccccc
Tile Row 15                                 := ccccccccccccccc
Number of Tile Specific Identifiers         := 4
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := snowforest
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 16, l1_terrain035.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:E 1:NSW
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
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Tile Row 7                                  := aabbbaaaaaababb
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Tile Row 10                                 := aaaaacabbaaaabb
Tile Row 11                                 := aaaaaabbbaaaabb
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Tile Row 13                                 := aabaaaaaabaabbb
Tile Row 14                                 := aaaaaaaaaaaaabb
Tile Row 15                                 := aaaaaaaaaaaaaab
Number of Tile Specific Identifiers         := 4
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := snowforest
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:S 1:NEW
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
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Tile Row 4                                  := aaaaaaaaaaaaaca
Tile Row 5                                  := abaaaaaaaaaaaaa
Tile Row 6                                  := aaaaaaaaaaaaaaa
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Tile Row 8                                  := aaaaaccaaccaaaa
Tile Row 9                                  := aaaaacaaacaaaaa
Tile Row 10                                 := aaaaaaaaaaaaaca
Tile Row 11                                 := accaaaaaaaacaaa
Tile Row 12                                 := aacacccccaaaaaa
Tile Row 13                                 := aaaccccccccccaa
Tile Row 14                                 := aacccccccccccac
Tile Row 15                                 := ccccccccccccccc
Number of Tile Specific Identifiers         := 4
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 20, l1_terrain039.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := snowforest
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:W 1:NES
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := floor, gravel, plain
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := floor, gravel, plain
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abbbbbbbbbbbbbb
Tile Row 2                                  := aabbaabbbbbbbbb
Tile Row 3                                  := aabbabbbaabbbbb
Tile Row 4                                  := aabbbbbbaaaaaab
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Tile Row 6                                  := aaabbabbbaaaaab
Tile Row 7                                  := aabbbaabbbbaaab
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Tile Row 9                                  := aabbbaaaabaaabb
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Tile Row 11                                 := aaabbbbaaaaabbb
Tile Row 12                                 := aabbbbbaaaabbbb
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Tile Row 14                                 := abbbbbbbbbbbbbb
Tile Row 15                                 := abbbbbbbbbbbbbb
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Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:SW 1:NE
Connection Type N                           := 1
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abbbbbbabbbbbbb
Tile Row 2                                  := aabbbbbbbbbaaab
Tile Row 3                                  := aaabbbaaaaaaaab
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Tile Row 5                                  := aaaabbaaaaaaaab
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Tile Row 10                                 := aaaaaaaaabbbbbb
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Tile Row 12                                 := aaaaaaaaaaaabbb
Tile Row 13                                 := aaaaaaaaaaaaaab
Tile Row 14                                 := aaaaaaaaaaaaaab
Tile Row 15                                 := aaaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 4
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 5510, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest LocationChests
Trapped Terrain Groups                      := 

Tile Name                                   := 0:NW 1:ES
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaab
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Tile Row 12                                 := aabaaaaabbbbbbb
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Tile Row 14                                 := abbbbbcbbbbbbbb
Tile Row 15                                 := bbbbbbbbbbbbbbb
Number of Tile Specific Identifiers         := 5
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 20, l1_terrain039.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 5500, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:NE 1:SW
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abbbbbbbbbbbbbb
Tile Row 2                                  := abbaabbbbbbbbbb
Tile Row 3                                  := aaaabbbbbbbbbbb
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Tile Row 6                                  := aaabbbbbbbbaabb
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Tile Row 10                                 := abaaaaaaaaaaabb
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Tile Row 14                                 := aabbbbaaaaaabbb
Tile Row 15                                 := aaaaaaaaaaaaaab
Number of Tile Specific Identifiers         := 3
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := snowforest
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:ES 1:NW
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := floor, gravel, plain
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := floor, gravel, plain
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
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Tile Row 12                                 := aabbbbbbbbbbbbb
Tile Row 13                                 := aabbbbbbbbbbbbb
Tile Row 14                                 := acbbbbbbbbbbbbb
Tile Row 15                                 := abbbbbbbbbbbbbb
Number of Tile Specific Identifiers         := 5
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := snowforest
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 20, l1_terrain039.bmp
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 5510, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest LocationChests
Trapped Terrain Groups                      := 

Tile Name                                   := 0:NS 1:EW
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
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Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
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Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:EW 1:NS
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaab
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Tile Row 6                                  := bbbbbbbaaaaaabb
Tile Row 7                                  := bbbbbbbbbaaaaab
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Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := 16, l1_terrain035.bmp
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := snowforest
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 5510, chest location
Identifier 5 Symbol                         := d
Identifier 5 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:ESW 1:N
Connection Type N                           := 1
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := floor, gravel, plain
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := floor, gravel, plain
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := abbbbcbbbbbbbba
Tile Row 2                                  := aabbbbbabbabbaa
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Tile Row 15                                 := aaaaaaaaaaaaaaa
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Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 20, l1_terrain039.bmp
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      :=

Tile Name                                   := 0:NSW 1:E
Connection Type N                           := 0
Connection Type E                           := 1
Connection Type S                           := 0
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaab
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Tile Row 14                                 := aaaaaaaaaaaaaaa
Tile Row 15                                 := aaaaaaaaaaaaaaa
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Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 5510, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest LocationChests
Trapped Terrain Groups                      := 

Tile Name                                   := 0:NEW 1:S
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 1
Connection Type W                           := 0
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
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Tile Row 14                                 := abbbbaaaabbbbba
Tile Row 15                                 := abbbbbabbbbbbba
Number of Tile Specific Identifiers         := 4
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 5500, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

Tile Name                                   := 0:NES 1:W
Connection Type N                           := 0
Connection Type E                           := 0
Connection Type S                           := 0
Connection Type W                           := 1
Maximum Number Per Dungeon Level            := 100
Maximum Number Per Module                   := 100
Allow Random Monster Placement in this Tile := TRUE
Allow Wandering Monster Placement           := TRUE
Monster Placement Terrain Category          := 16, l1_terrain035.bmp
Allow Random Item Placement in this Tile    := TRUE
Item Placement Terrain Category             := 16, l1_terrain035.bmp
Tile Can Be Rotated                         := FALSE
Tile Percent Chance Per Dungeon Level       := 10
Tile Section Width                          := 1
Tile Section Height                         := 1
Tile Section Position X                     := 0
Tile Section Position Y                     := 0
Tile Section Group ID                       := 0
Tile Row 1                                  := aaaaaaaaaaaaaaa
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Tile Row 12                                 := bbbaaaaaaaaaaaa
Tile Row 13                                 := babaaaaaaaaaaaa
Tile Row 14                                 := bbbaaaaaaaaaaaa
Tile Row 15                                 := baaaaaaaaaaaaaa
Number of Tile Specific Identifiers         := 4
Identifier 1 Symbol                         := N
Identifier 1 Terrain Category               := 
Identifier 2 Symbol                         := a
Identifier 2 Terrain Category               := snowforest
Identifier 3 Symbol                         := b
Identifier 3 Terrain Category               := 16, l1_terrain035.bmp
Identifier 4 Symbol                         := c
Identifier 4 Terrain Category               := 5500, chest location
Number of Specific Monsters                 := 0
Number of Specific Items                    := 0
Locked Terrain Groups                       := Chest Location
Trapped Terrain Groups                      := 

=======================================================================================
*END*
=======================================================================================
